import codecs def load_encoding_table(file_path): """ Loads the encoding table from a file and returns a dictionary mapping hex codes to characters or commands. Args: file_path (str): Path to the encoding table file. Returns: dict: Dictionary mapping hex codes to characters or commands. """ encoding_table = {} with codecs.open(file_path, 'r', encoding='utf_8') as file: for line in file: line = line.strip() if line and '=' in line: hex_code, char = line.split('=') encoding_table[hex_code.strip()] = char.strip() return encoding_table # Mapping of commands used in the game commands = [ '[wait]', '[end]', '[nl]' ] # Mapping of Russian characters to their byte values russian = [ 'À', 'Á', 'Â', 'Ã', 'Ä', 'Å', '¨', 'Æ', 'Ç', 'È', 'É', 'Ê', 'Ë', 'Ì', 'Í', 'Î', 'Ï', 'Ð', 'Ñ', 'Ò', 'Ó', 'Ô', 'Õ', 'Ö', '×', 'Ø', 'Ù', 'Ú', 'Û', 'Ü', 'Ý', 'Þ', 'ß' ] # Mapping of hex strings to binary strings hex_from_str = { '0': '0000', '1': '0001', '2': '0010', '3': '0011', '4': '0100', '5': '0101', '6': '0110', '7': '0111', '8': '1000', '9': '1001', 'A': '1010', 'B': '1011', 'C': '1100', 'D': '1101', 'E': '1110', 'F': '1111' }