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38
ibunroku_settings.py
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38
ibunroku_settings.py
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import codecs
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def load_encoding_table(file_path):
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"""
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Loads the encoding table from a file and returns a dictionary mapping hex codes to characters or commands.
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Args:
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file_path (str): Path to the encoding table file.
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Returns:
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dict: Dictionary mapping hex codes to characters or commands.
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"""
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encoding_table = {}
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with codecs.open(file_path, 'r', encoding='utf_8') as file:
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for line in file:
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line = line.strip()
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if line and '=' in line:
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hex_code, char = line.split('=')
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encoding_table[hex_code.strip()] = char.strip()
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return encoding_table
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# Mapping of commands used in the game
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commands = [
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'[wait]', '[end]', '[nl]'
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]
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# Mapping of Russian characters to their byte values
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russian = [
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'<EFBFBD>', '<EFBFBD>', '<EFBFBD>', '<EFBFBD>', '<EFBFBD>', '<EFBFBD>', '<EFBFBD>', '<EFBFBD>', '<EFBFBD>', '<EFBFBD>', '<EFBFBD>', '<EFBFBD>', '<EFBFBD>', '<EFBFBD>', '<EFBFBD>', '<EFBFBD>',
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'<EFBFBD>', '<EFBFBD>', '<EFBFBD>', '<EFBFBD>', '<EFBFBD>', '<EFBFBD>', '<EFBFBD>', '<EFBFBD>', '<EFBFBD>', '<EFBFBD>', '<EFBFBD>', '<EFBFBD>', '<EFBFBD>', '<EFBFBD>', '<EFBFBD>', '<EFBFBD>', '<EFBFBD>'
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]
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# Mapping of hex strings to binary strings
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hex_from_str = {
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'0': '0000', '1': '0001', '2': '0010', '3': '0011', '4': '0100', '5': '0101',
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'6': '0110', '7': '0111', '8': '1000', '9': '1001', 'A': '1010', 'B': '1011',
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'C': '1100', 'D': '1101', 'E': '1110', 'F': '1111'
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}
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